Knuckles, on the other hand, has far far less to worry about this time around.Īt a time of great strain for Dr. Failing that, careful use of the insta-shield or Tails' helicopter tails should do the trick, with practice. If you'd rather not take the penalty of a loss of one of your precious lives, use the guide and map to find shortcuts, and as Sonic, try to take a lightning shield into the boss with you and make use of its double jump. It's not unusual for a new player to spend almost the entirety of, or perhaps even surpass the standard ten minute time limit, due to the sheer length of the act, and the fact that playing safe against the boss can be very time consuming. One of the biggest concerns in Act 2 is something that, in most levels, you never even really have to think about: time. Here, you just need to use good timing and patience. The worst ones are where a series of fans are holding you in the air, but groups of bumpers above them are pushing you back. If you're on the ground, use the opposing directional buttons to try and maintain control, or to jump your way out of it. As is common with all the best 'bouncy zones', there are an awful lot of cases where you'll be bouncing back and forth between objects, desperate to get out and progress onward, and this is despite its speedier-than-usual level design.